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Checks if the given object ID is valid for the given player.

(playerid, objectid)
playeridThe ID of the player whose player-object to validate.
objectidThe ID of the object to validate.

Return Values:

1 if the object exists, 0 if not.

// Check if an object is valid (exists) before we delete it
if(IsValidPlayerObject(playerid, objectid)) DestroyPlayerObject(playerid, objectid);

Related Functions

The following functions may be helpful as they relate to this function in one way or another.

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